Pavior Savior
Submission to 1-Bit Jam #3 with the theme of "Transformation."
Overview
In Pavior Savior, you play as Metalla, a robot trying to collect gems needed to stop a reality-bending curse. Using a selection of items from a list, place different objects to help her reach the gem within each phase. As each phase is completed, each object you had placed previously will be transformed into the next object in the list, so you must now place new objects with the new layout in mind. You only have five retries per phase.
How many phases can you get through?
Mechanics
You're given five different objects to choose to place in a level. You can place only three per phase. After each phase is over, each object will transform into the next object in the list.
Bomb - Can be stood on but explodes several seconds after touched.
Spike - Stationary object that kills you upon contact.
Moving Platform - Can be stood on. Moves back and forth horizontally.
Spike Ball - Moves up and down. Kills player upon contact.
Spring - Bounces player upwards upon contact.
Controls
Edit Mode
ARROW KEYS - Move Camera
A / D - Cycle through object list
LEFT MOUSE CLICK - Place object
R - Reset object placement
ENTER - Switch to Play Mode
Play Mode
ARROW KEYS - Move Player
SHIFT / SPACE - Jump
CTRL / Z - Run
CREDITS
Music used is "Relaxed Robot Theme" from Nikke.
Art mostly by me, though a few images are recolored assets from the "Pixel Adventure 1" asset pack by Pixel Frog.
Font is at01 by GrafxKid
Download
Click download now to get access to the following files:
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